| Flash Scripting Book References | ||||||||||||||
| Many designer use
Flash primarily for its great quick animation tools coupled with some
of the best
media compression tools for producing ultra-compact presentations suitable
for delivery over the web. But they feel the design capabilities in
the new
Flash Mx are playing second fiddle to ActionScript and the new development
features . And to extent they are right. There are new design and drawing
features in Adobe Live Motion and Corel's Rave that are not to be found
in
Flash. But having said that, the development features in Flash Mx are
leagues ahead of what is available in Live Motion and Rave. Also, Flash's
own macro
commands coupled with smart clips and components add easily deployed
customized clips and animations to the designers toolbox. Yes, many
components are UI
and business interface oriented - but not all by any means. So look for
more designer components like Colin Moock's Star Burst or Sham Bhangall's
Faux 3D
(from their respective books)as the tip of Flash design enhanced directly
by ActionScript. But the bottom line is that if you want to do extraordinary
animations and artistic effects - ActionScript provides some spectacular
capabilities
- see Flash Math Creativity for
some outstanding examples.
ActionScript
for Flash Mx:The Definitive Guide 2nd Edition by Colin Moock First, Colin adds over 250 new Flash Mx objects, methods and functions including examining the new components and video capabilities in detail. Second, Colin has adopted a consistent set of coding conventions, similar to Macromedia's Cold Fusion FuseBox process, for all the examples in the book both old and new. And talk about new examples, there are hundreds of new coding examples both small and large that help to illustrate ActionScripting in a very learning friendly manner. I always worry about a good text on the second edition - will it measure up, and this one really does keep the winning combination of theory, practical examples, and comprehensive reference well intact - bravo, Colin and O'Reilly. Flash
Mx ActionScript Bible by Robert Reinhardt Unlike Moock's Guide, the Bible spends a little more time on the design side and the use of sound, vector, text, and masks to achieve animation effects - so developers understand some of the draw versus code trade-offs. But perhaps the best thing about the Bible is its early and careful coverage of such foundation topics as arrays, functions, and objects - both predefined like movie clips, arrays, Sounds - and user defined classes. As a programmer who has worked with Delphi, C++, and Java, it was fascinating to see the inner workings of OO design and methods through ActionScript's many faceted ways of defining and customizing objects and object templates (another way of saying classes). One quickly appreciates the many ways that objects can be useful simply by working with them in the many examples. My one complaint, the examples are a bit uneven - either very simple or quite complex. But the Bible does cover all the bases including solid chapters on remoting and shared components, interfacing to Director's Lingo, JavaScript, Java and Cold Fusion (missing only the important PHP connection) and working with mobile and Pocket PC apps. The other omission is coverage of the new Flash Communication Server with its messaging and shared chat capabilities. However, in general this is a very approachable book - the proverbial missing manual. ActionScript Reference
by Bhangall et al With such high praise for Moock's Guide and Reinhardt's Bible one would think that there is not room for another top notch Flash reference; but au contraire - the Flash writing team of Sham Bhanghall and company at FriendsofEd have done exactly that - come up with the definitive reference for Flash Mx ActionScripting |
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